Real time character for video games project, based on the concept by https://www.artstation.com/artwork/WX6n2. Tested all the worflow to see how it would came out, made the organic and hardsurface on Zbrush, made the retopology , the hair and the rigging on Blender , textured the materials on Substance Painter and finally imported it in the Unreal 5.1 engine. Learned a lot during this proccess, I am very happy with the final result, it is amazing to see a character you made gaining life inside a engine like Unreal.
Short video from Unreal Engine
Turntable video made in Blender with Eevee