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Vinna Real Time

Real time character for video games project, based on the concept by https://www.artstation.com/artwork/WX6n2. Tested all the worflow to see how it would came out, made the organic and hardsurface on Zbrush, made the retopology , the hair and the rigging on Blender , textured the materials on Substance Painter and finally imported it in the Unreal 5.1 engine. Learned a lot during this proccess, I am very happy with the final result, it is amazing to see a character you made gaining life inside a engine like Unreal.

High poly version in Zbrush

High poly version in Zbrush

Short video from Unreal Engine

High poly version in Zbrush

High poly version in Zbrush

High poly version in Zbrush

High poly version in Zbrush

High poly version in Zbrush with basic polypaint

High poly version in Zbrush with basic polypaint

High poly version in Zbrush with basic polypaint

High poly version in Zbrush with basic polypaint

Rendered pose in Blender (with Eevee) after applying the textures from Substance Painter

Rendered pose in Blender (with Eevee) after applying the textures from Substance Painter

Turntable video made in Blender with Eevee

High poly version in Zbrush with basic polypaint

High poly version in Zbrush with basic polypaint

Wireframe shot from Blender

Wireframe shot from Blender

Wireframe shot from Blender

Wireframe shot from Blender

Wireframe shot from Blender

Wireframe shot from Blender